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AI Insights · Timothy · January 2022

Top 5 Business Games in Australia Q4 2021: Performance Insights

Discover the performance of the top 5 business games on a unified platform in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Business Games in Australia Q4 2021: Performance Insights

In the fourth quarter of 2021, the top 5 business games in Australia showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw notable growth in weekly revenue, which peaked at approximately $28.4K in the final week of December. Weekly downloads for the game also showed an upward trend, reaching around 10.5K in the same week. Active users experienced a steady increase, climbing from 11.1K at the start of the quarter to about 17.7K by the end.

Upland - Buy and Sell Property published by Uplandme, Inc demonstrated significant revenue spikes, particularly in early December with earnings around $10.5K. Weekly downloads saw a steady rise, peaking at just over 1K in the first week of December. Active users increased from 1.7K at the beginning of the quarter to roughly 3.1K in early December, maintaining stability towards the end of the quarter.

Grand Hotel Mania: Management by MY.GAMES B.V. experienced a peak in weekly revenue at approximately $5.6K in early October. The game’s downloads fluctuated, with a notable high of 532 in mid-October. Active users also saw a significant increase, reaching over 10.6K in the same period before stabilizing around 7.9K by the end of December.

Law Empire Tycoon - Idle Game from Digital Things had varying revenue trends, with the highest at about $5.2K in early December. Weekly downloads surged to approximately 4.5K in late November. The number of active users saw a substantial increase, starting at 2.9K and reaching a peak of around 7.3K in early December.

Bid Wars 2 – Pawn Shop Tycoon by By Aliens L.L.C - F.Z showed consistent revenue growth, with a peak of roughly $3.9K in early December. Downloads spiked significantly, hitting around 5.7K in late November. Active users saw an impressive increase, starting at 7.6K and escalating to about 15.4K in early December.

These insights demonstrate the dynamic performance of the top business games in Australia during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022